INTRODUCTION--- TM (JUNIOR)
This is a game for children of the age group between 5 to 7 years. The name of the game is Magical Mathematical Mastermind; abbreviated to Triple M, and finally to TM. Once the children learn the numbers up to hundred, the game will accelerate/ enhance their transition to math’s. They are expected to learn the followings easily/ quickly and without any parental / school or home work pressure:
a. Addition.
b. Subtraction.
c. Division.
d. Multiplication.
Additional Clarification
This is a game of skill. Generating competitive spirit between the participants.
The game can be played between 2 individuals or between 2 teams.
The nature of the game will automatically help in developing the efficiency of neuromuscular mechanism of the children.
Once learned adequately this has been found to be an exciting fun game for them.
Utility of the Game
Parents and teachers alike can use this game to teach math’s to children.
Organized Competition between individuals/classes, even between different schools of same age group will generate sufficient competitive spirit and in the process ensure plenty of math practice.
Children can learn math’s faster by playing this game.
TM is a highly flexible game which can be played indoor or outdoor with equal ease.
This is an ideal alternative to boring math practice at home or inside classroom.
This game offers a special avenue for the students who prefer to avoid math habitually.
Recent study has shown that 60% of US children are obese, that is mostly due to lack of physical activities; this game not only stimulate children’s thinking mind but also make sure adequate physical activities for them.
Description / Physical Structure of the Idea.
A TM game box includes the following Items:
A TM game board with two metallic sliding leafs.
One net with two metallic poles.
2 Notepads with pencils and erasers.
A Laminated page on rules of the games and sample equation check list.
Star shaped plastic game pieces of following digits.
18 Additions. All are of 2 different color back ground for 2 players or groups.
18 Subtractions.
2 Divisions.
6 Multiplications.
4 Erasers.
All are of 2 different color back ground for 2 players or groups.
How to set the board?
First of all pull the sliding leafs of the board outwards.
Slide the net rings from the bottom of the net poles.
Fix the poles into the whole of the board in a way so that they line with the hole of the board leafs. Be sure that the cut portion of the pole base is facing each other. Now fix the upper rope of the net.
The rope net should glide through the top cut of the poles and then tighten the rope by pulling it outward and fixing it with the end of the board leafs using the Velcro, fixed with the net rope .
Now the board is ready for the game.
How to start the game
After setting of the board, keep the board at a playable distance depending upon the efficiency of the players.
Players to pickup their stars of following digits of same color code.
9 Additions (1 to 9)
9 Subtractions( 1 to 4, two stars of each digit and only one star of digit 5 ).
1 Division.
3 Multiplications.
2 Erasers.
Pick up the score pads, pencils and erasers; the game is ready to start.
Start throwing TM stars turn wise on the board carefully.
RULES OF THE GAME
Players to throw the TM stars and keep them on board to score marks for own or to reduce marks of the opponent.
Each player can throw one TM star at a time.
All addition and multiplication calculations are for own and all division and subtraction calculations are for the opponent.
Once the eraser star is thrown it will erase the last calculation due to opponent’s action.
If a star goes out of the board but remain in touch with the board will be considered as on board.
At the time of throwing, once a star is out of the grip the chance for that star is over.
Players will not collect used stars till the game is over. The game is over once all the stars are thrown out of hand.
RULES OF THE GAME
Both the player have to calculate the score in their respective score pads and get it checked by the opponent to maintain similarity of the game’s progress and there by avoid confusion.
In case of fraction coming up during division, one mark will be added for that fraction to make it a round figure.
The board has to be cleared of the stars every after 3 throw of each player, this will help keep the subsequent stars on board.
When a player can not obtain any mark and his point is 0, no -, ×, or ÷ will be effective on him. That is to say no one can get less then zero.
When number of players are more than two, it that case two groups have to be made to play the game. In case of 3 players, better skill player to make one side and less skill players to make another side.
and × TM stars can be given to young players once they develop mastery over + and –
Players are expected not to use calculator.
TECHNIQUE TO BE A GOOD TM PLAYER
TMSAMPLE EQUATION CHECK LIST
Who are the Potential Buyers?
TM is a kind of game where kids, parents and the teaching staffs- all will rip benefit out of it from the start to the end. However, buying mindset of the game will shift from teacher / parents to children once organized competitions instill spirit in their mind to be a better player.
Conclusion
In 1891 when physical education instructor James Nesmith of YMCA International Training School in Massachusetts nailed two peach baskets to the balcony at either end of the gym; definitely never thought, fun of that day would turn into a popular game called Basket ball. Today Basket ball is an organized game providing physical fitness to the players and also generating competitive spirit in their mind. On the other hand millions of people, in way, waste their trillions of valuable hours watching this game in the stadium or in their TV only to enjoy some suspense and excitement. End of the day, except physical; very less intellectual addition to the players as well as to viewers.
However, as of TM, every second that is passed by the players, they are intellectually at higher footing than the second before. It is not an advertisement remarks that is what is said by our famous philosophers, thinkers and intellectuals. August audience, May I show some of their sayings only to fathom, how much important the TM is for our future generation?

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